After the Cataclysm nearly wiped out humanity, the remnants of mankind survived in Havens: city-sized constructs built to reboot society and usher in a new age of civilization.
However, the new age was not the type the architects had envisioned. The same greed and lust for power that existed before the Cataclysm resurfaced and the Havens quickly became quagmires of political and economic conflict, threatening to destroy the future envisioned by their founders.
This is a world where an indecisive young man can witness the end of all things. Where a boy’s impending death can lead to a new life. Where a girl’s escape from captivity still may not free her. Where the naivety of youth can be manipulated for evil deeds. Where taking on that last job might be the worst mistake a desperate hacker ever makes.
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