
Interview With Author Jeremy Bray
Tell us about yourself and how many books you have written.
I originally started my creative journey as a game developer, but I quickly realized my true passion lay in world-building and narrative rather than coding mechanics. I transitioned to writing to break free from technical constraints, allowing me to focus entirely on sharing immersive, complex stories. Rotwind is my debut novel, accompanied by the anthology Dead Drops, which explores the darker corners of the same universe.
What is the name of your latest book and what inspired it?
Rotwind is my first book, followed by Dead Drops: A Rotwind Anthology. It started as a game idea and slowly developed into a story that I felt I needed to write down.
Do you have any unusual writing habits?
Coming from game design, I treat my outlines like design documents. I need to know the ‘mechanics’ of the scene before I can write the dialogue.
What are you working on now?
I’m in the process of writing book 2 of Rotwind.
What is the best advice you have ever heard?
Write ugly whenever you’re creating your first draft.
What’s next for you as a writer?
I plan on expanding the Rotwind universe beyond Earth.
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