About The Land of Ataraxia: Genesis
The Land of Ataraxia: Genesis follows Captain Magellan and his crew who try to navigate their way in search of their mother’s lost friend, Sinan, through the land of Ataraxia, a magical world created by Primordials and Ancients, where the inhabitants harvest aether in the air to achieve an eclectic set of powers which they employ in their ongoing war against the Odiums, a race of creatures with enhanced traits and malicious intent. There, his path crosses with Rayleigh and Chloe, two siblings with a mysterious past and even bizarre powers.
Rayleigh introduces the crew to the six different realms within Ataraxia, each with its unique species and exclusive aether types. While the Academy, a multi-realm institute, is established in four out of six realms, a conundrum arises when the realms can only be accessed by the blood oath of its gatekeeper. The situation takes a turn for the better when the Academy’s Chief Maven and Rayleigh find out Magellan possesses all the aether of Ataraxia, becoming a candidate for being a gatekeeper to the elusive realms.
“The Land of Ataraxia: Genesis” is an epic fantasy fiction about 62,000 words that takes you on a journey of a man’s moral dilemma and his quest to discover the thin line between what is politically right and wrong.
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Author Bio:
Born and brought up in the southernmost district of India, S.S. Merce lives in Kanyakumari. Going by the name, Shelma Sahayam Mercelin Babu, she lives with her parents and an elder brother and grew up in a large family surrounded by local folklore and stories on magical realism. Working as an IT Analyst, Merce lives in a parallel world of her own, daydreaming of mythical heroes with honor who fight for altruistic purposes.