About Watch Us Play
Frustrated at the arguments and tantrums when you ask your child to put a device down?
Worried that the online world is a minefield and that there are dangers around every corner?
Want to create a more peaceful home and a more positive environment and relationship with your child around tech?
Watch Us Play walks you through proven strategies used by parents and child psychologists from around the world for managing screen time and safety.
It also explores
– why children love playing videogames
– how to understand what they are doing on devices and the games they play
– how to build a stronger relationship with them around gaming and devices
– how to use videogames to improve the maths skills of children aged 6-11 years old
– how the age ratings work for games
– myths about videogames and violence
The second half of the book focuses on maths and introduces the PARROT framework – a method for using key features found in videogames and using them to create maths questions children will recognise and engage with. It also includes example maths questions based on popular games like Minecraft, Roblox, FIFA and Fortnite and a 5 step method parents can use for improving the maths skills of their child in as little as 15 minutes per day.
Watch Us Play will help you go from a place of frustration and the negatives of videogames and devices to a place where you can use that same screen time to support positives like learning and skill development in your child.
Here’s what one parent has said about it;
“Reading this book turned me 180 degrees around about video games. Philip helped me understand why children of today are so drawn to video games what to look out for other than just the amount of time my children spend on their iPads. Thank you Philip for bridging that gap between generations, this book helped me immensely to connect with children at a deeper lever through understanding the games they are playing. Highly recommending this book to anyone around children be it through their professions or their family lives.”
Buy the book, and follow the author on social media:
Learn more about the writer. Visit the Author’s Website.
Author Bio:
Philip started playing videogames at the age of 7 and at the age of 16 he started playing online spending 5 hours a night locked in his bedroom talking to people from around the world that he didn't know. He regularly had the power or internet unplugged because he was spending too much time online.
Since then he's worked in the games industry for 22 years including on games like FIFA, and consulted for global brands and governments. In 2008 he consulted for the UK government on child internet safety and gaming and was invited to No.10 Downing Street.
After breaking his neck playing sport at the start of 2020 he's transitioned to being a parenting and education coach helping parents manage screen time and online safety for their children. He also creates educational resources and demonstrates how videogames can be used to support learning and skill development in the classom. Some of his work includes operating tournaments for students using Minecraft, maths resources based on popular games, coding competitions and workshops for students, and training teachers on how to use videogames to engage students.
Philip can be contacted at philip@philipwride.com